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Any of the Missions on this page may be played during the time they are posted.

The Campaign will be ran in "Chapters"

We will release New Missions into the Current Chapter every few days and sometimes we may release two or three at once.

The first week of every month, the current Chapter will come to an end, its Missions removed, and a new Chapter and set of Missions that are created based from the results of the previous Chapter of the Campaign will begin.

Again, any of the Missions on this page may be played during the time they are posted.

In general, all of the missions are battles that do not affect each other but all of the current mission results will tally into a collective pool that will shape the next Chapters Missions.

CURRENT missions 2.20.2018

Already played all of this Chapter's Missions?

Looking for more games of WW40k but have already played all of the current Chapter's missions?

You can play and report the missions as many times as you like, OR

You can play and report the results of any of the Maelstrom Missions from the Warhammer 40,000 Rulebook!

Just tell us:

What Mission Was Played

What Factions Played

Which Faction Won

What was the Final Score?

In the early days of Vastum’s plight, large offensives have left the Imperials reeling to hold their ground. Though they have been successful in many of these efforts, they have had little time to plan to repulse their foes. Now, that time has come. 

The Imperials have sensed a chance to begin a limited offensive, which may help pull the war’s initiative back in their favor. However, their enemies remain strong for the time being, and will be launching aggressive counteroffensives to prevent just such an occurrence.


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Below are links to a few battle reports from two of World War 40k's Sponsors - Dicehead Games and Enter the Maelstrom.​

The battlefields on Vastum have spilled into some heavily populated areas. As a result, the fluid nature of the front means new objectives are continually cropping up. Armies for both sides are moving quickly, trying to secure their positions before new marching orders arrive. In the chaos of the falling cities, the general with the best grasp of initiative is sure to win the battle.


With the coming of the Cicatrix Maledictum, the forces of Chaos have spilled forth into the galaxy with ravenous fury. In some instances, the Imperium has managed to push back against this tide of infinite madness. In most, they are struggling just to hold on.

The planet Vastum is one such area. This system has been a thriving stronghold of the Imperium for centuries, providing war materiel and natural resources for the war effort in less fortunate parts of the galaxy. Still, the planet has provided for its own defense. Strongholds and fortified cities dot its landscape. A strong contingent of the Adeptus Mechanicus calls the world home, and a lesser household of Imperial Knights make their home in the Glara Spartha, a range of mountains in the cold reaches of the northernmost continent. Imperial Guard regiments regularly train here to prepare for cold weather environments, and the local PDF forces keep law and order amongst the populace. Despite their grueling work schedules, the citizens of Vastum are actually well-off by Imperial standards, living in spacious conditions across a series of open-air shrine cities.

Several neighboring systems have been completely ravaged by the Cicatrix Maledictum. Though Vastum as a whole hasn’t felt the predations of the Warp, they are close enough to be caught in the aftershock. Mortal followers of the Dark Gods have descended on the world, seeking to expand their hold into one more Imperial system. This could not have come at a worse time for the beleaguered planet, for a minor Ork Waaagh! has also found its way into the system. Myriad other races have made their presence known as well, vying to destroy or enslave the people and the resources of Vastum.

The Imperial Governor, Hermann von Schwikk, has issued a general call for aid from the wider Imperium. In the meantime, the forces under his command have entrenched themselves and started to shore up their already considerable presence. The Imperials cannot know how deep the enemy forces run, but they will defend their world to the last, in an attempt to keep pure that which has yet to be infected by the touch of the Warp.


warhammer 40,000 campaign

The Battle for Gregor’s Ridge

Much of the traffic on Vastum is controlled by mag-trains that speed between the cities each day, carrying the civilian populations from the surrounding countryside to their jobs in the manufactorums and the granaries. These are also a primary source of resupply, as much of the food storage on Vastum is done outside the cities themselves.

Trains are running as fast as they can now, trying to reach the cities with vital reserves while there is still time. Many of the storage sites have come under attack, with their supplies either seized or burned. Now, it is crucial that the remaining supplies reach the cities, before it is too late.

Outside the capital, the attackers have launched an offensive against a point where the mag-train crosses a wide valley. Known to the locals as Gregor’s Ridge, the high ground that juts up above the valley is a prime location for sabotage. Should the attackers detonate the tracks, the mag-trains would have no further way to cross into the protection of the capital.